Skyrim message for Waitran Brothers Bury Bug. The Elder Scrolls V: Skyrim

Tactic in the Imperial Legion is eaten by Legal Rickka - Northerdian middle-aged.

The Imperial Legion is an expedition army that struggles with the rebels for the sake of Tamriel's good, which is now under the rule of the elves of Talmor. The Credo of the Legion is the law and order, and General Tully does not believe without reason that the separated Skyrim will not bring the benefit to the Empire nor to themselves.

The tasks for the legion largely repeat the tasks of the storm brothers - only in the "mirror" form. Nevertheless, there is a difference in the plot. We briefly describe the "duplicate" tasks and tell more about discrepancies.

Entry into the ranks of the Imperial Legion

The leader of the gangsters of Khrahstadda so enthusiastically admires the card, which forgot about everything in the world.

You can get the task of joining the ranks of the legionnaires at the very beginning if you choose the Helgen Legionnaire from Helgen. At the exit from the cave, he will suggest a hero to go to General Tullia and sign up to the army. If you didn't get this quest or when the rebel chose the rebel of the Ralofa, it is enough to approach anyone-meeting legionna (they often roam the roads, accompanying prisoners) and take it.

General Tully lives in a solitary gloomy castle. When you enter the Legion's bet, the general will argue with the Legal Rickka. Because communication with Tulli with Helgen was, say straight, short, he will immediately send us to Legate, and that will offer a test task. We need to clean the fortress of Storestad from the bandits - so that the Legion sets there an externalpost.

The task is much more difficult than the introductory test brothers storm. There was only one, albeit a strong monster, and here - a whole fort with a dozen gangsters. The part wanders outside, part in the courtyard, part on the walls of the castle, one on the tower, and the rest - in the main and in the prison premises of the fortress. There are no special puzzles here. All enemies are indicated by the arrows on the compass, so you do not threaten the "last sector".

Return to the gloomy castle, listen to the conversation about the toothed crown - Legal Rickka persuades General to send troops (including Auxilia, that is us) to capture the crown. After the conversation, Rickka will be rejected by our successes and send to Tullius to give the oath. The solemn oath denotes the failure of the quest for joining the storm brothers, if you have it.

Cut-crown

"But your Panama!" - Legal Rickka beats the next brother storm shield. True Walkiria!

This task is clenching what brothers are issued if you chose the path of the rebels. In ancient Cairo, Korvanyund found a gear crown - an important symbol of Skyrim's supreme power, and now no legionnaires have been included in the dungeon, but rebels. General Tully does not understand why the crown is needed, but Leva Rickka convinced him that it was impossible to give such a valuable thing.

Before you go to Korvanyund, take the Bayranda Kuzneman's set of a legioneer - light armor, heavy or medium (it is light, but with a heavy shield).

We need a place on the map is located north of Waitran and east of the Laura Farm. A group of legionnaires stands in the topboard near Cairna and listens to Rickka's instruction. After the conversation, all Vataga will move to the grave, where the brothers storm will meet.

You can not fight at all - the legitimate Rickka is unhappy, and the accompanying fighters are reborn. But there is nothing wrong with to help your. Several soldiers are on duty outside, the rest are hiding inside and so far they are not waiting for us. When Rickka declares an ambush, rise to the level above and bring the burning lamps on the rebel oil in the oil.

At the secret door, lift the ebonite claw and use the combination of the "Wolf Butterfly-Dragon". In the hall with coffins, rise to the top level and, having grilled the lever, help Rickka and the legionnaires to get rid of the trecras. After that, it will only be left to remove the crown with the Dranegra, who sits on the throne in a relaxed pose. To do this, kill him and a couple of his assistants from sarcophags on the sides.

Take the crown, the word of power - and come back to Tullia. The crown can be given and Ulfrick - then you will move on his side. This is the latest ability to change the fraction.

Message for Waitran

In the dragon limit there is a military council, and the brothers of the storm in the meantime will approach the walls of the city.

This task is also "mirror", but this time not Ulfric suggests us to attribute an ax Yar Waitran, and vice versa - Yarl Waitran asks to attribute his ax Ulfrick (and also annoyed if you ask: "Why am the ax?"). True, first you need to ask Tully to come with a message from the Legion in the dragon limit and listen to how the Yarl is advised to be approximate.

FOR YOUR INFORMATION: The quest will not work until the plot task of the Dragon in the Sky is fulfilled, the Yarl simply refuses to take a message.

Then we run with an ax to Ulfrick, and after that, differences begin: we do not take Waitran, and we defend it. Military Council in the room above the throne room takes place in the company with imperial legacy. He takes the task "message for Waitran" and gives the following - "Battle of Waitran."

Battle of Waitran

Hadvar is easily seen by the stern in the eye of the near, but in his own - and the arrows does not notice.

From heaven on Waitran flows the flame - the city is fired by the catapult. The goal is waiting for the legs of Rickka. Seeing us, she utters speech before handful of warriors, which is about to catch with another handful of warriors.

The battle of Waitran is made according to the usual template, which has already been described in passing for the Buri brothers: on both sides, weak fighters, they are reborn, and the deceased enemies are noted at the percent counter. When he comes to zero, we defeat. The only difference is that here we have a pair of side goals: protection of the barricades in the gate and protecting the lifting bridge if the barricades fall.

Keep safely at least the bridge, even though the gate is a difficult task, because the enemies have a lot and demolish the harp "goats" they are capable of a couple of blows or shots. You can break through to the stables where the brothers storm are revived, and try to distract them to themselves. And you can use the bug.

One way or another, you do not need to perform side tasks, and even participate in the battle. When it is over, check in front of the yarl (it will go beyond the gate to say the speech) and come back to Tullia, which will give us the title of Quest.

FOR YOUR INFORMATION: The remaining quests are collected entitled "Association Skyrima."

Disinformation

"And the brotherhood of the storm runs?" - "All run!"

Our new appointment is to return control over the White Bank. In the Belobaine Camp, the hero will meet Rickka and give another "mirror" task. Like the brothers, the storm, you need to track down and kill the courier. To do this, look at the Tavern "Night Gate" or to the Windhelm Institution "Forest and Candle". About where to seek the courier will tell Barman - for money, for the threat or conviction. After that, the arrow indicates our goal appears on the map. Kill the courier, take the documents and deliver Rickka.

The second part of the task is to attribute the documents to Danstar, the commander named Frokmar broken stale. After an ordinary conversation ("why not in shape?" "To" so that the enemy did not guess! ") The task will be executed. Return to Legate Rickka.

Battle for Fort Dunstad

The most peaceful place in Dunstad is the "awkward saberub" tavern. Over the fireplace - sabersub himself.

To finally disconnect the brotherhood from the Brotherhood Brothers, you need to take the assault Fort Dunstad. This is not a quest, but the battle - the enemies here are weak, constantly revive, and the percent counter shows how long it remains to chop and prick to victory.

After the battle of Tully, hero will produce a hero in the prefects and will send to Rift.

Military prey

The goal is the clock. A volley from two arrows should lay it.

Rickka will give another "mirror" task - with blackmail. Our goal is Anuriel, the gloor of the Yarl rophfen. She is doing business with the thieves guild, and the implanting note is found in the dresser in her office. Ask in the face of Anuriel a note, and she, spending you in the office, tell about the cart with a valuable cargo. The wagon rides from Ripphen in Windhelm - rides slowly and guarded badly. The information is very useful.

Return to Rickka, and she will send you to a meeting with scouts, settled to the north of Rophietn, at the Shira Watchtower. At the head of scouts - Hadvar. As in the similar task of the brothers storm, the wagon was broken, and we have two options: to protect the protection itself either with the help of scouts (help fire). Scouts can be convinced to wait for the night, but there is no point in that.

The watch wanders along a high rock - if you accept the help of the Hadwar group, they will "remove" from the onions.

The wagon is guarded by a few fighters of the brothers storms. If there is no desire to fight, you can run from them with circles, until the Immortal Hadbar does not finish the latter. Do not forget to clean the chest on the cart. Talk to Hadwar and come back to Legato.

FOR YOUR INFORMATION: If you fulfilled the story quest "Infinite Run" and Riepheten got the empire, this quest will not be issued at all.

Battle for Fort Greenwall

Fort Greenwall is powerful walls and a small courtyard.

The battle for Fort Greenwall is another typical battle. Fort is north of Rophiena. When our will win and the enemies counter will reset, go back to Tullia. He will say that Legion is already at the very threshold of Ulfric, and the decisive battle is soon. And we go to Winterhold, to the secret camp.

Fort Quaint - Salvation Comrades

Everywhere shone torches, I was looking for everywhere - weapons did not find it.

Legata will give a new alignment: Captured legionnaires are languishing in Fort Kasta. The sabotage group of Hadwar was covered in the hills under the fort, and she will be happy to send us forward - save legionnaires.

Unlike the "mirroring" task for the brothers, the stormies, here it is not necessary to look for a secret entrance for a long time. Luke right under the wall. Inside the fortress - several hours. They can be stealing the key, but it will not bring much benefit, so it's better to free the prisoners, removing the keys with tel. Armor captives will be returned, and with weapons tight, so that they will have to help them in battle - they do not buy much fists.

Find in the fortress or next to her Hadwara, give him a report and return to Tullia, which will produce a hero in Legate and gives a heavy daederic armor.

Battle for Fort Amol

Completely unexpectedly, Fort Amol together with the legion meters attacked the ancient dragon. I finished it only by morning.

Our next stop is a camp in the forearm, from where the hero will be sent to the battle for Fort Amol. This is a classic "percentage" battle - the last in the plot. After him, Rickka immediately departs to Windhelmu, where the final act of drama about the struggle "Red" with "blue" is about to come.

Battle for Windhelm

"We met again, my old enemy!"

Fire charges of Catapult Ulfrica fly from the city, but General Tully and Soldiers are already standing in the "dead zone" at the most gates. After a small speech, the group will enter the city.

The main task is not to destroy enemies, and go through the whole city and how quickly you can get to the royal palace, where the Yarl of Windhelm fell. The main passage of the palace was littered with barricades (this time - real, who do not break through either a sword nor an arrow, so we will have to immediately turn left, go down to the cemetery, go through narrow streets under the statuette of crows, minimize the right under the high walls and Thus, to be at the entrance to the palace. The enemies will be reborn on our way, so if not confident in their abilities, hold onto the main group of legionnaires.

Inside, nothing is needed. If you want, help Tullia and Rickka cope with Ulfrick and his faithful dog of Galmar. The last choice is to apply the last blow to the defeated crown or give this honor to the general.

In any case, the war is won, and we are left only if you wish to destroy individual groups of brothers storms, accumulating in the hills!

Questgiver: No, Hadvar or General Tully
Terms of receipt: not
Reward: not

You can get this task if you leave Helgen with Hadwar and go to Riverwood with him, then on the way OP will offer you to join the Imperial Legion.
Or you can immediately go to Solitude and talk to General Tulli or with Legal Rickka.

So, your task go to the gloomy castle of Solituda, and find Leah Ricke there. Talk to her about joining the number of the Imperial Legion.

Entry to Legion


Questgiver: Lev Ricke
Terms of receipt: Run the task "Join the Imperial Legion"
Reward: not

Release Fort Storestad
Go to Fort Storestad, which north-west of Solitude and kill all the robbers there.

Go to the legate
Return to the gloomy castle and talk to Legate Rickka

Take oath
Talk to General Tully and take the oath. After you take the oath, the passage of the brothers storm will become impossible. If at this point you had an actively task "to join the brothers of the storm", then it will be canceled.

Get from Beiranda Imperial Equipment

Questgiver: General Tullya
Terms of receipt:
Reward: Imperial armor


Talk to Beirand for Eapproat. In the afternoon it can be found in the blacksmith near the gloomy castle.

He will suggest you choose the type of armor. Select the appropriate option.
Light: Imperial Lightweight Boots, Helmet, Shield, Bracery, Armor
Average: Imperial Lightweight Boots, Helmet, Bracers, Imperial Shield, Imperial Rounded Armor
Heavy: Imperial Boots, Helmet, Shield, Bracery, Armor

Cut-crown


Questgiver: General Tullya
Terms of receipt: Perform the task "Introduction to Legion"
Reward: not

Talk with legate ricke
Imagine with Rickka about the task.

Meet the League Rickka near Korvalunund
Go to Korvanyund, which is southeast of Danstara and talk there with League Rickka.

Find a toothed crown
Bare in the ruins. In the ruins you will soon find a wide corridor with a stone door:


Pick up the Ebonite claw, which lies near the door and inspect it.

Rotate the rings on the door so that the sequence of pictures was like on COGTE (Fox, Butterfly, Dragon).

Now activate the keyhole, the door will open.
Next you will get into a large hall with gates. You need to find a lever. To do this, climb up the side staircase and on the top platform opposite the gate will find the lever.


Now go to the next location. There on the throne sits a dragon. Kill him and take the crown.

Take the crown to General Tullia
Return to the gloomy castle and give the crown to General Tullia.

Message for Waitran

Questgiver: General Tullya
Terms of receipt: Run the task "toothed crown"
Reward: not

Deliver a message to the Yarla Waitran
General Tully will give you a letter. Go to the dragon limit and talk to the Blossy Balgruff.

He will refuse to talk to you about this business.
To continue this task, perform a plot task "Before Storm". After that, appointments with a brilliant Balgruf ......

Help the Yarla Balgruf handle the dragon
Follow the story quests "Wind Peak" and "Dragon in the sky", after which talk to Balganuf about the message of the Yarl Ulfric.

Wait to answer the Yarla
Wait for the Balgruf with advisers.

Attribute an ax of an elder ulfrick
Balgruf will give you your ax. Take it to the Royal Palace of Windhelm Yarla Ulfrick Petrel.

Return to Waitran and warn the Yarla
Go to the Yarla Balgruf in the dragon limit and warn it about the attack.

Legate Quentin Szipiy is waiting for me with a report
Talk to Legate Szitiim to complete the task

Battle of Waitran

Questgiver: ELEMA CENTP SCIPIA
Terms of receipt: Run the task "Message for Waitran"
Reward: not

Lev Rickka causes me to him
The battle for Waitran began, go to the forefront and talk to Legate Rickka.

Protect barricades
Kill all the strikers soldier brothers storm

Waitran

Questgiver: not
Terms of receipt:
Reward: The ability to buy a house in Waitran

This task is not mandatory
Talk to the Blessed Balgruf, it will allow you to buy a house in Waitran

Association Skyrima

Questgiver: not
Terms of receipt: Perform the task "Battle of Waitran"
Reward: Steel Sword Coal, Durable Iron Shield, Durable Iron Armor

Go to General Tullia

Return control over the white shore
Go to the Imperial Camp on the White Coast and talk to Legal Rickka.


Perform the tasks "Disinformation" and "Battle for Fort Dunstad" to complete the stage.

Go to General Tullia
Go to the gloomy castle and talk to General Tully.

Return control over riffhene
Go to the Imperial Camp to the West from Ryptene and talk to Legate Rickka.


Follow the tasks "Military prey" and "Battle for Fort Greenwall" to complete the stage.

Go to General Tullia
Go to the gloomy castle and talk to General Tully.

Return control over Winterhold
Go to the Imperial Camp west of Winterhold and talk to Legate Rickka.


Perform the task "FOOD CABILE - Salvation Comrades" to complete the stage.

Go to General Tullia
Go to the gloomy castle and talk to General Tully.

Return control over windhelm
Go to the Imperial Camp east of Windhelm and talk to Legate Rickka.


Perform the "Battle for Fort Amol" and "Battle for Windhelm" to complete the stage.

Go to General Tullia
Talk to General Tully to complete the task

Disinformation

Questgiver: Lev Ricke
Terms of receipt: Start the task "Association Skyrima"
Reward: 400 gold

The ceremony of the Brotherhood Brothers Important Documents will drive nearby. You need to intercept it
Go to the tavern "Night Gate" or in Windhelm in the tavern ". Talk to the owner of the tavern.

Pick up the package
The messenger will move from the tavern "Night Gate" in Windhelm and back, staying in taverns for the night. Drag it, kill and take the documents

Lev Rickka is waiting for me with enemy documents
Return to the camp to Rickka and give her documents. She fakes them and returns to you.

Deliver fake enemy commander named Frokmar broken
Go to Danstar and find the Froxmara Torn there there.

Give him fake documents and come back to Rickka.

Battle for Fort Dunstad

Questgiver:lev Ricke
Terms of receipt: Perform the task "Disinformation"
Reward: not

Take part in the attack on Fort Dunstad
Go to Fort Dunstad, to the southwest of the morocca

Capture Fort Dunstad, destroying the enemy

Military prey

Questgiver: Lev Ricke
Terms of receipt: Perform the task "Battle for Fort Dunstad"
Reward: 400 gold

Find material for blackmail
Go to Riften to the Mattle Fortress.

Clear the chambers of Anuriel and take a compromising letter in the dresser.

Blackmailing ruler (Anuriel)
Talk to Anuriel about the letter. She will tell you about the mound with gold and weapons.

Leva Rickka is waiting for me with a report
Return to Rickka and tell us about the sum.

Meet reconnaissance
Find a group of scouts near the Watchtower Shira and talk to Hadwar

Capture caravan
Kill all the soldiers of the brothers storms guarding the caravan.

Hadvar is waiting for me with a report

Battle for Fort Greenwall

Questgiver:lev Ricke
Terms of receipt: Run the task "Military prey"
Reward: not

Take part in the attack on Fort Greenwall
Go to Fort Greenwall, to the north of Ryptene

Capture Fort Hinol, destroying the enemy
Kill all the soldiers of the brothers storm in Fort.

Fort Quaint - Salvation Comrades

Questgiver: Lev Ricke
Terms of receipt: Run the task "Battle for Fort Greenwall"
Reward: not

Meet the scouts near the fortress (Fort Quavet)
Find scouts near Helgen and talk to Ralof, he will set out the action plan

Sinfto the fortress.
Sour back to the walls of the fortress and penetrate the inside through the grille.

Release captives
Kill the Barry Brothers soldiers in prison and free the prisoners.

Capture fort
Leave the dungeon and enter the fort. Kill all the soldiers of the storm brothers.

Hadvar is waiting for me with a report
Talk to Hadwar to complete the task.

Battle for Fort Amol

Questgiver:lev Ricke
Terms of receipt: Perform the task "Fort Quaint - Salvation Comrades"
Reward: 400 gold

Take part in the attack on Fort Amol
Go to Fort Amol, that southeast of Windhelm

Capture Fort Amol, destroying the enemy
Kill all the soldiers of the brothers storm in Fort.

Battle for Windhelm

Questgiver:lev Ricke
Terms of receipt: Run the task "Battle for Fort Amol"
Reward: Orochy sword of the absorption

General Tully causes me to him
Meet with general at the entrance to Windhelm

Make Ulfric Capitulate
Just in the Kingaist Palace. Kill the gamar of the stone fist.

Execute Ulfric Petrel
Kill Ulfrika independently or let Tullia do it.

The beginning of this task mirrorly repeats the introductory quest of the Imperial Legion, only now you will need to talk to the rebels.

The first chance to replenish the rows of the brothers storms you will get immediately after Helgen, when the caves leave the cave along with the Ralof. Otherwise, you will need to just find any rebel, the conversation with which and activates the task.

Having received the assignment of the same name, go to the city of Windhelm, where the residence of the Ulfrick of the Petrel is located. Talk to him, and then go to the next room to get acquainted with the faithful companion of the ruler - Gamar. After conversation, you will get the first task during which you need to show yourself and rendresses the service.

Filling into the rows of brothers storm

Your goal is located on the island with Ice Ghosts. Going to the right side of the city and quite close. The name of this part of the sushi is not reasonable - it is located one of the stones under the sign of the snake.

Not counting this creature, no one else will try to prevent you from performing the quest. If you have difficulties directly with ghost, then be reserved by the corresponding tincture that increase the resistance to frost.

After the murder of the monster you can only visit the Gamar. Say the oath of loyalty to become an official member of the rebels.

S dovest crown

When you deal with the ghost and return to the palace, then you will install the arguing Ulfric and Galmar, who cannot solve the question about some kind of crown.

The leader of the storm brothers doubts that the ancient artifact of Nordes still exists, but the Galmar is completely different. According to him, the toothed crown still lies somewhere in the ruins of Korvanyund, so the rebels are obliged to get it to consolidate Ulfrics.

Finally, the petrel gives good in search of artifact - go to the specified point to start the task. In place, you will find that legionnaires have come out about your intentions and got to the ruins before, so getting up to fight.

Inside the soldiers will not have much resistance to you, as you will be accompanied by Galmar. This NPC is invulnerable, so just move behind it.

After the first and second hall, where you have to attack opponents to the forehead, Galmar honors the ambush and will ask you to explore the upper level.

Go to the right and in a circle of the upper tier will achieve until the next room. There you will see enemies that can be quickly eliminated by knocking down a container with fire over the lugus of the oil.

One way or another, but after the start of the battle, the rest of the colors will come to the rescue, so the battle will become equal. Ultimately, bypassing the corpses of the draped and legionnaires, you will reach the hall of the stories with a locked door, to open which can be ke inclined (it lies right at the corpse of the obstacle).

Install parts of the door in the specified order: Wolf-insect-dragon, and then the path will open.

After that you are referred to the next puzzle, only now it will be a hidden lever that opens the necessary door.

To find it, pick up the top level and, by a small bridge - it is behind him that the lever is. When the door is open, the trecras will suddenly pounce on your comrades.

As a result, you will reach the final hall where the regalia is located. The toothed crown is of particularly strong dragon, which immediately awakens as soon as you approach it. Understand them, a well-ahead of the body, explore the Dovakin's wall and go to Ulfrick.

Keep in mind that at this stage you can still change your mind and attribute to the crown opponents of the rebels - Imperials and their leader General Tullia. After this task, change the side will not be.

Case for Waitran

When Ulfrick Petrel will receive the crown, he will praise you and suggest to start a new task. Its essence is as follows: it is necessary to deliver an ax of the Yarla Vaitran, thus deciding the fate of the city.

Waitran is located in the center of Skyrim's province and is the main trading artery, which makes it the most lackless piece in the Civil War. That is why they need to take possession, but there is one thing - the local Yarl Balganof sympathizes the empire, so you have to resort to cruel measures. If he refuses to take an ax and ask to bring him back, as the ancient Nordic tradition says, to be.

When you deliver the parcel to destination, then, in addition to Balgruf, come across his advisors. In your presence, they will arrange a meeting, after which the Yarl will tell the decisive word - he refuses to offer your leader. Return the ax back Ulfrick to start the next task - the conquest of Weitran.

B ITVA at Waitran

As soon as the quest appears in your journal, go to Waitran's outskirts and find Gamar there and the Brothers Brothers Army. Advisor Ulfric utters an exciting speech, after which it will order to start an attack.

Together with the brothers in arms, head to the walls that they protect the city. It is necessary to break through the barricades and climb, where the lever is located, with the help of which you can lower the suspension bridge and enter Wetran.

Once in the city, you will find a lot of legionnaires and protective structures. The ultimate goal of the campaign is to get to the palace of the Yarla and finish it, so get ready to break through. During the whole mission, you will not be able to interact with the local population and go to the house, so move forward and do not be distracted.

Through the way through dozens of imperials, you will finally fall into the dragon limit. In addition to Balgruf, his adviser and the usual garrison that will try to stop you inside. To kill everyone is optional - it is enough to lower the HP of the Yarla to a quarter, after which he will order all the folding weapons.

Waitran is conquered, and now in the city there will be a new Yarl - the loyal brothers of the storm Vigigar Gray Mair. When you inform Ulfrick about a successful siege, it will increase you in the rank, it will give a unique gun and will suggest the following instruction.

About Skyrima freeness

This volume task is a set of capture operations, during which you finally subordinate to yourself the territory of Skyrima. At his turn, you can bring the main story campaign to the quest "Infinite Run", in which the parties conclude a truce and exchange possessions.

That is why the objectives of this task may differ from each player, since the negotiation process is quite dynamic and offers several options. What cities you will give the empire, you will also have to retire back during this mission.

The first region that you have to win after the capture of Waitran, this is a folkrit. To continue the mission, visit the rebel camp shown on the map, which is located below and right from Riverwood.

Galmar will tell you that the detachment of the Brotherhood brothers was captured by legionnaires, which then placed it in the Neagrada fortress. Comrades need to be released, so go to the marker.

On the spot you will meet the familiar to you Ralofa. He will be happy to your presence and offer you options for action: to attack the fortress in the forehead or get a quiet sap, using the secret door on the side.

The selected option will not affect anything: in the first case you will simply fight in the open, and in the second - get an advantage due to suddenness.

To challenge the Neugard, go to the lake and jump into it, as the hidden door is in his very center. Taking advantage of the door, you will immediately get into the dungeon, where they hold your comrades.

Cells can be opened with hoes or a key that is in the guard nearby. Let's release prisoners, and then go out to deal with the garrison.

Throughout the battle you will fight together with the released rebels. After the battle in the courtyard of Fort, you need to go to the central building, where there are even more opponents.

Understand them and talk with Ralof, then go back to the petrel and tell us about success. As a reward for this, you will again get an increase, gun, as well as the ability to purchase real estate in Windhelm.

Capture of limit

Another task to exempt the region in Skyrim from the power of the Empire. It will become inaccessible if you pass marcart in the HEGION's hands after the detention of the truce.

In the camp at the limit call with Gamar to learn about the action plan. The fact is that the Yarl Marcard has a weak place - his uncle named Rikik, about which terrible rumors go.

This time you have to stay in the role of blackmail and thief - you need to paint the evidence, confirming that the Rickik worships forbidden in Skyrim to God Talos.

Once in the city, argue into the palace, which is the residence of the Yarl, and then go to the right from the throne. So you can get into the personal rooms of the ruler's assistant, where the desired chest is located. It is there that the Amulet of Talos is lying, clearly talking about rigor religion.

After that, it remains only to talk with River in the central hall and show him the amulet. He is not frightened and agreed to cooperate, and then as a sign of loyalty will inform you about the Caravan of Legion with valuable supplies, which moves to the main city of the Empire.

Moreover, if you are more stronger to the adviser and take advantage of the conviction, he will give you gold on top.

Tell the galmary about the information received, then go to the tract, where you are already awaiting the brothers storms ready for the raid. Together with them, you capture the wagon and kill the guards. By the way, here again will help the Ralof, which will offer to attack from afar or hit open.

When the case is done, the adviser Ulfrik will order you to capture the fortress of Sangard. Fort is located below and to the right of Roriksted, and the assignment itself is classic for Skyrim the capture of the fortress.

You will need to kill defending until their strength, expressed as a percentage of the screen, will not fall to zero. After the battle, please inform Ulfrik that Sangard is now yours. As a reward, the leader will increase you in the rank and will give a gun.

Capture Hyalmarcka

During this task that you get in the camp above and to the right of the morocca, you have to disinform the imperial bid, thereby breaking their plans.

To implement the task, you will have to kill the messenger with a letter or just to paint the documents from him. The messenger itself moves along the path from the morocca to the capital of the Solitude's imperials, during which two Corchs can be found, in each of which the messenger will decide to stop.

It doesn't matter what kind of tavern you will be a messenger - in any case you have to convince the owner that the imperial soldier may be soon killed, which you want to prevent. As a result, the innkeeper will tell you about the location of the messenger, saying that he spent on time, but soon a institution will visit again.

After that, the messenger will be highlighted by a marker on the map, so you can immediately go after him and kill him on the road. However, know that the messenger moves in real time, because of which you can simply not catch up with it.

There is a different option - wait for the messenger in the tavern, and then trace him and finish it away from civilization (the murder in Corcch will become a crime).

When the documents are with you, take their galmine. It turns out that the Fortress of Snowkeepers asks the soldiers, of which the empire would immediately provide, this information in the hands of legionnaires. When Galmar corrects information, take them to the destination to the city of Morphal, where Tadryl of the Duli expects you.

To complete the task, you will be left to fulfill the last rule of hambamar - to master the Fortress of the Fellows, which has lost its support. Get to the place, start the attack and bring the number of garrison to zero percent.

You have to win the city of Dunstar, which is initially under the control of the storm brothers. The quest will become accessible only if and if, when you give it to the Imperials along the task "endless time."

This time you are not waiting for any unique missions - only the capture of the fortress of Dunstad. Listen to the Gamar and go to the point where other rebels are expected. Together with them storming the fort until all his defenders fall.

You have to win the city of Riften, which is initially under the control of the brothers storm. The quest will become affordable then and if when you give it to the imperials in the course of the task "endless time".

Visit the Gamar camp and get a task. Next, go upstairs and right from the city, where you expect a detachment of brothers storms. Together with them, the fort and get out of them.

Winterhold city is controlled by Ulfrick by a petrel. You can give it the same as the above-described cities, during the quest "endless time."

Visit the adviser in the camp that is not far from Windhelm. The adviser to your king will send you to the conquest of the Quaint Fortress. Together with other warriors you will have to cut the garrison until its amount falls to zero percent.

The final task is a long-term mission "Liberation Skyrima". It will become accessible only after the capture of all cities, not counting the capital of the Imperials in Skyrim.

It is her - the city of Solitude - you will have to retreat in the course of the next mission. The same is the forerunner - it will be necessary to win the fortress near the Solitude, which is called storsthad.

Immediately go to the point where allies await you. Attack the garrison and bring it to zero. When you report to Galmar about success, he will send you to the main army, which has already started the storming of Solitude.

B ITVA with solitude

After reaching the city, you will find the army that Ulfric Petrel himself leads. He picks up warriors, and then send them to the attack.

To get over the walls will not be difficult, since the city is almost not protected outside. The bulk of enemies is over the walls, so come inside.

To fulfill the quest, you must kill General Tully, which is located in the main palace. To get there together with the petrel will not be difficult, as it is invulnerable.

It will not be possible to get into the lock directly, since the path is blocked by the gate. Go on the side and break the first obstacle, then move to the residential quarter. From there, turn on the cemetery, from where you can also get into the castle. The local path will be blocked only by the barricade, which must be broken.

In parallel, this you will have to fight back from opponents who will come until you destroy the fence.

Finally, you will reach the castle itself and go inside. Together with the comrades, you will defend the general and his adviser. The adviser will fall, and the main goal will be at death. Anyway, but it will be executed by your hand or hand Ulfric.

After that, together with the new king, you will leave the castle and come out to the rest of the soldiers. Ulfric The Petrel will pronounce a pathoral speech, and then say that he refuses to correct himself as a king. It will require the convening of Yarls, which will have to solve the fate of Skyrim. At this stage, the campaign for brothers storm ends.

Video: Brothers storms against the empire - who is right


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Joining brothers storm

In order to enter into the rows of the brothers storm, you need to get the appropriate task. If at the very beginning of the game you fled from the burning Helgen along with the rebel Ralof, then when leaving the cave, he told you about the civil war in Skyrim and offered to join the brothers Sturi. If you managed from Helgen with imperials, but decided to join the rebels, it is enough to tell this task to talk to any storm brothers soldier who are easy to find in numerous rebel camps throughout Skyrim.

When you find out about the progress of the civil war and the brothers of the storm, the task will appear in your diary. "Join the Brotherhood Brothers" will appear. You need to go to Windhelm and talk to the Yarl and the leader of the rebels - Ulfrick Petrel.

IN rowBrothers storm

You must go to the island of the Snake Stone and survive after the battle with Ice Ghost. The island is far away in the northeast of the province, among the Sea of \u200b\u200bGhosts, in the east of Winterhold. The island got its name in honor of the Snake stone located on it.

In addition to the ice ghost you need, there are no no more opponents on the island, and therefore the battle with him should not be much difficulty. If your low-level character is, before sending to the island, it is better to stock health and protection from cold to the potions.

Cut-crown

When returning from the island of the serpentine stone, before you give an oath, you could clutch Ulfric and Gamar for a fierce dispute about a certain crown. Galmar convinced Ulfric that the legendary symbol of power is a gentle crown, not at all, and is in the ancient Nordic ruins of Korvanyund. If the Brotherhood Brotherhoods will achieve an ancient crown for Ulfric, made from the bones and fangs of the dragon, his position is greatly strengthened in the eyes of most of the residents of Skyrim.

Ulfric agreed to send a small expedition to search for an antiquity artifact. You will be entrusted to join her and meet with the Gamar and other soldiers of Brotherhood Brothers near the entrance to Korvanyund. After arriving at the place, you will see the Galmar Kistak gives the rebels. Brief instructing: Soldiers of the Imperial Legion somehow learned about the plans of the rebels and were able to penetrate the Korvanyund first.

Message for Waitran

Having received a precious crown, Ulfrick will thank you for a successfully completed task and will give the following instruction. You need to go to the dragon limit and transfer the Jama Waitran a message from Ulfric - an ax. This is an ancient Nordic custom: if the Yarl Balgruff will take an ax - it means there will be a world, if not - this means war.

Having met with a brillus and passing him an ax, you will become an eyewitty of his conversation with advisers, at the end of which he will decide to switch to the side of the empire and refuses to take the Ulfrick ax.

Note:

Yarl will refuse to talk to you if the task on the line of the main plot of the game "Dragon in the sky" is actively. In this case, it will be necessary to continue to continue to complete it, and then continue to execute Ulfric instructions.

Having received the answer of Balgruf, you must return to Windhelm and return the Ax Ulfrick. After Ulfric learns about the refusal of Vaitran's Yarl and will advise himself with Gamar, he will decide that it came to move to decisive measures and start fighting. Brothers storms must collect all their strengths and spread among the population of Skyrim's key phrase: "A new day begins, and the sun rises over Waitran," the time has come to attack the city.

Battle of Waitran

Note:

While this task is not completed, the visit to the "normal" peaceful Weitran will be impossible.

You will be directed to the camp near Waitran under the command of Gamar. Upon arrival, you will see how Galmar pronounces the inspiring speech in front of the fighters, after which he will lead everyone to the attack. Your first main goal is the suspension bridge. If you can break through the barricades and omit it, the main forces of the brothers storm will be able to penetrate the external walls and get to the city.

Liberation Skyrima

This task combines several other, the common goal of which is the full and gradual ward of Skyrima possession for ownership. This part of the Civil War Campaign is directly related to the task of the main plot "endless time" during which you need to spend peace negotiations between the brothers of the storm and the Imperial Legion. Depending on the decision taken by you, the factions will be exchanged by cities and, accordingly, will take control of the new ownership.

Thus, based on the results of the exchange, you will have to capture the one or another area of \u200b\u200bSkyrim. For example, if you have not yet passed the main plot of the game, or did not reach peace negotiations, then under the control of the brothers storms there is a possession of Winterhold, and the Imperial Legion controls Markart and the whole limit. In this case, if you fight on the side of the Brotherhood Brothers, your goal will capture Marcage. If the exchange occurred, then instead of the limit you will need to capture Winterhold.

Folkrit's liberation

Fort Negradrad - Saving Comrades

You need to go to the secret camp of the Buri brothers in Falkrite, which is located in the south-east of Riverwood. There will be a galemah there. He will instruct you a responsible task - to free your comrades for weapons from the enemy captivity. They are in Fort Negrades, which is located south of Helgen. You must join the scout group not far from Fort.

Arriving in place, you will see that the operation is managed by your old buddy Ralof. He will suggest you imperceptibly to sneak into the fort and release prisoners of war in prison. At the end of the conversation with the Ralof, you will have a new additional task - to sneak into the fort unnoticed. You can execute this condition, or to go ahead - in any case, it will not affect the passage of the task.

Exemption of the limit

Note:

This task will be obtained only if the task of the main plot "endless time" was not completed, or if Markart is still under the control of the Imperial Legion. Otherwise, the task will be missed.

Military prey

Ulfric will send you to the secret rebel camp in the limit. There you will be met by Galmar and will give a non-standard task: you need to make important information from the Ryric with the help of blackmail - Uncle and Assistant An Yarcart. Gamar is known that Rihon secretly worships Talosa, and it can become an excellent pretext for blackmail.

You need to go to Markart and find material to intimidate the rigr. Entering the replacement fortress and turning into the right corridor from the throne room, you will leave the door to the advisor to the Yarla. The premises periodically patrol only one guard, and therefore hacking the castle and penetrate the room will be easy. In the dresser, which is opposite the door, you will find the perfectly suitable amulet of Talos, belonging to the rod. Taking it, you must come to the throne room and show the amulet to its own owner.

A similar evidence will quickly blow up the ruler, and he will want to talk to you alone. Completely for him back to his room and require information about imperials in exchange for amulet and your silence. After listening to you and agrees to the proposed conditions, the Rikik will report that a strategically important imperial caravan, loaded with silver and weapons, went towards Solitude. According to the ruler, the content of caravan is enough to break the course of the war. The wagon moves very slowly, and protects his small squad of the soldier of the Imperial Legion. Also, if in a conversation with the ruler you use conviction, he will give you a fairly large advance in the form of gold.

Hyalmarck's liberation

Disinformation

Ulfric Petrel will send you to the next rebel camp northeast from the morocca. There, Galmar Stone Kulak will instruct you another non-standard task. Halmary has a plan: he wants to throw the legitue of the Imperial Legion in Morp's fake orders, but for this you first need to get real.

Your goal is to intercept the race on the road from the morocca to Solitude and take the real orders of the Imperials. Galmar will tell you that the messenger stops in two places: in the settlement of the Dragon Bridge in the tavern "Four Shields" and in Rorixteda - in the restaurant "Ice cream fruit". To begin with, you need to ask the owners of the tavern about him. The easiest option for you is to go to one of the two taverns marker marker on your card, and convince the owner or the hostess to tell about the imperial messenger (the "belief" of the innkeeper is suitable for the fact that the race is threatened with danger). The owner of the tavern will inform you that the messenger just left, but will soon return to the tavern for the night, and the messenger himself will now be marked with a marker on your card.

White shore liberation

Note:

This task will be obtained only if during the task of the main plot "endless time" Dunstar was given to the Imperial Legion. Otherwise, the task will be missed.

Battle for Fort Dunstad

Ulfric will send you at the disposal of Gamar. The stone fist is waiting for you in the Buri brothers camp, which is located in the east of Ruins Korvanyund and west of Windhelm. Arriving in place, you will get another task to capture the fort, in which another "percentage battle" awaits you: you must destroy the soldiers of the Imperial Legion, whose amount is measured as a percentage, until their number falls to zero. Go to your squad near Fort Dunstad and clean the fort. After successfully completed tasks, return to Ulfrick with a white shore capture report

Liberation Rift

Note:

This task will be obtained only if, during the task of the main plot, "endless time" a rift was given to the Imperial Legion. Otherwise, the task will be missed.

Battle for Fort Greenwall

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